Bitmagic has raised $4 million to advance its plan to make use of generative AI to allow customers to construct 3D video games primarily based on textual content prompts.
The Helsinki, Finland firm additionally introduced the rapid public availability of the Bitmagic platform on Steam Playtest. This milestone underscores Bitmagic’s mission to democratize sport growth by its modern text-to-game platform, enabling anybody to create absolutely playable multiplayer video games inside seconds just by typing their desired sport state of affairs.
Korea Funding Companions (KIP), the most important enterprise capital investor in South Korea, led the spherical. Different individuals within the funding included Supercell, Sisu Sport Ventures, and a gaggle of notable angel traders, together with Zak Phelps, former senior director of product design on Fortnite Artistic, and Maarten De Koning, accomplice at DDM (Digital Growth Administration).
“We are thrilled to have the support of such esteemed investors and the expertise of industry leaders like Zak Phelps and Maarten De Koning,” stated Jani Penttinen, CEO of Bitmagic, in an announcement. “This investment will propel our efforts to make game creation accessible to everyone, unleashing a new wave of creativity in the gaming industry.”
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Phelps is becoming a member of Bitmagic as an adviser whereas Koning is becoming a member of the board.
Michael Lee, govt director at Korea Funding Companions, stated in an announcement, “We are incredibly excited to support Bitmagic. Their innovative approach and advanced use of generative AI techniques position them as a true game changer in the industry. After evaluating competitors globally, we found Bitmagic to be significantly ahead of the curve, and we believe they have the potential to redefine the future of game development and user-generated content creation.”
Bitmagic’s platform leverages generative AI to remodel textual descriptions into absolutely interactive, multiplayer 3D video games. This know-how eliminates the normal boundaries to sport growth, empowering customers of all talent ranges to convey their sport concepts to life with unprecedented ease.
Along with the funding announcement, Bitmagic revealed that its platform is now publicly accessible without cost by way of Steam Playtest. This launch invitations players and builders alike to discover and create with Bitmagic’s revolutionary know-how.
“We believe that by providing free access to our platform, we can inspire a diverse community of creators and showcase the limitless potential of generative AI in game development. This is an early version and we are still just scratching the surface of what will eventually be possible, but already now you can use Bitmagic to create games only professional game developers could have developed,” stated Penttinen.
Penttinen and Chairman Samuli Syvähuoko are among the many authentic “founders” of the sport trade of Finland within the early 90s. COO Markus Kiukkonen, former head of EA Finland, brings vital operational and scaling experience to the group; Markus Hjort, Tech Lead, has over 20 years of experience specializing in constructing super-scalable software program platforms; and Jouni Mannonen, AI Specialist, cofounded Hybrid Graphics, identified at the moment as Helsinki workplace of Nvidia, the market chief in superior processing options
for laptop graphics and AI.
In an e-mail to GamesBeat, Penttinen stated the corporate has 10 individuals now with three new openings for extremely expert coders. He stated the agency must be 15 individuals within the fall and can keep at that for some time.
“My current thinking is that we will allow you to create anything you want, but we will control what you can share with others,” Penttinen stated. “The games created with Bitmagic cannot be exported out of the system, they can only be played through our cloud-based service, so we have full control of distribution. If you want to create a game about your favorite movie, for your own enjoyment, you should be able to do that.”
He added, “We will run an AI based IP detection through your game assets when you want to share it, and we’ll prevent sharing it if it contains unlicensed content. You will have an option to replace the infringing content with something original instead. And then, over time, we’ll work with IP owners to setup licensing deals that will allow you to share licensed content in a manner that ensures the IP owner gets compensated.”
And he stated, “I think if you look couple years into the future, you’ll see that IP owners will want fans to be able to easily create “fan fiction”, like new video games primarily based on their IP, if it opens up new income streams. Disney is paving that method with the deal they made with Epic and it’s solely the start.”