In its first version, Gamescom Latam (mixed with the BIG Competition) grew to greater than 100,000 guests for its gaming expo in São Paulo, Brazil.
With 124 exhibitors and co-exhibitors from 66 nations, greater than 700 studios and greater than 200 publishers current, the occasion introduced collectively huge names within the video games trade.
For the primary time, Germany-based Gamescom created a mixed occasion in South America with the standard Brazilian sport occasion BIG Competition to type Gamescom Latam. It ran from June 26 to June 30, with the weekend days offered out. Final yr, the BIG Competition drew 50,000 individuals.
“The great success of the first gamescom in Latin America speaks to the strength of the global brand. gamescom shows impressive reach all over the world. It attracted great crowds and leading players of the industry. As intended, gamescom latam works to perfectly complement Koelnmesse’s international portfolio by reaching even further into the games ecosystem. We are very proud of this debut in Brazil and look forward to many events to come,” mentioned Koelnmesse CEO Gerald Böse, in an announcement.
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For 2025, Gamescom Latam returns with double the dimensions, from April 30 to Might 4, on the new location Anhembi Conference Middle.
For Gustavo Steinberg, CEO of Gamescom Latam, the holding of the primary version of gamescom in Latin America exceeded expectations.
“Gamescom Latam showed, once again, the importance and greatness of the gaming industry on the continent,” Steinberg mentioned in an announcement. “We doubled the number of visitors to last year’s BIG Festival and the expectation is that in 2025 this number will increase even further. Next year we will be in a new place twice the size of this edition.”
“This years’ great success of gamescom latam is the impressive first step into becoming one of the major global events of the games industry. It was exciting for fans, fruitful for international trade visitors, companies and partners. Thanks to the whole team of all partners who did a great job for this first edition.” mentioned Felix Falk, managing director of Sport – The German Video games Business Affiliation and model proprietor of Gamescom, in an announcement.
Gamescom Latam 2024 featured 17 content material companions: Atari, Bandai Namco, CipSoft, Epic Video games, Fellow Traveler, Frost Large Video games, Google Play, Gravity, Honor of Kings, Nintendo, SEGA, Sq. Enix, Supercell, TecToy, Ubisoft, Warner Bros. Video games and Whitethorn Video games.
“The first Gamescom Latam was a success. We are happy with the results. We delivered an event with great announcements, partners and the DNA of Gamescom, but also focused on the Latin American audience that was present at the event. For 2025, our focus is to improve and continue growing with the gaming industry on the continent”, mentioned Pierre Mantovani, CEO of Omelete Firm.
The occasion was additionally an essential enterprise hub: nearly 2,000 professionals from 66 nations, representing 1,020 firms got here to gamescom latam searching for alternatives for agreements and investments. In whole, 11,982 conferences had been requested and the expectation is of greater than US$ 200 million in new enterprise prospects. I moderated a session on AI and video games on the occasion.
With 226 hours of content material scheduled, Gamescom latam allowed individuals to be taught concerning the trade’s imaginative and prescient and its future with among the most related worldwide figures. Attendees had been in a position to watch 194 periods (62 had been streamed) led by 434 audio system.
Featured audio system included David Alpert, producer of The Strolling Useless and CEO of Skybound Leisure; Likelihood Glasco, one of many creators of the Name of Obligation franchise; Pawel Sasko, affiliate director of video games at CD Projekt Pink; Mike Foster, Senior International Account Supervisor, Sony Interactive Leisure; and Tim Morten, CEO of Frost Large Video games, amongst many others.
Greater than 314 communication channels from everywhere in the world participated within the occasion, along with the Brazilian and worldwide media companions who attended gamescom latam, reminiscent of IGN International (USA), Gamerant (USA), Terra, IGN Brasil, The Enemy, Rádio Combine, PlayTV, Canal Woohoo, Meu Ps, We Tremendous OOH, 3D Juegos (Mexico) and Cultura Geek (Argentina).
From June 26 to June 30, 4 million individuals adopted the occasion by dwell broadcasts, from the Gamescom Latam countdown to the panels led by trade audio system.
There have been greater than 400 titles of video games to check and 81 releases throughout 25,000 sq. meters of exhibition area. Over 1,000 content material creators participated in addition to 25 media companions from three continents.