Digital Bandidos, a brand new publishing studio with a deal with indie video games, revealed itself right now. The studio was based by former workers of Versus Evil, founder and normal supervisor Steve Escalante (who’s now Digital Bandidos CEO) and head of manufacturing Lance James. The studio focuses on the efforts of smaller indie builders, and provides full-service publishing choices together with each conventional and different funding.
In line with its founders, Digital Bandidos’ focus is on PC and console video games with a developmental finances as much as $3 million. It additionally specializes within the role-playing, technique and motion genres. Along with extra typical publishing choices for indie devs beginning out, the studio provides different, versatile funding choices. It provides a “sliding scale” of funding funds, from small investments to satisfy sure objectives together with ending funds, to full-service funding. It additionally provides buyout choices for builders with current, established video games who want to step away from their titles or want funding for different initiatives.
CEO Escalante spoke with GamesBeat about Digital Bandidos’ mission, saying, “In addition to the funding, the big currency we offer game developers is time — time to focus on the game so they can be the creative people that they are.” Concerning the choice funding choices, he mentioned, “We’ve had interesting conversations with game developers, who have either been working on a game for a long time or want to shift gears a little bit. They’ll say, ‘My team and I really want to make something else, but we just don’t want this to kind of just fall aside, because it is still our baby.’ We give them an alternative funding model that doesn’t exist elsewhere.”
Alongside its launch, the studio introduced its first publishing partnerships: The City of Salem sequence from BlankMediaGames and Soulstone Survivors from Recreation Smithing Restricted. With City of Salem, Digital Bandidos plans so as to add new content material and convey the titles to different platforms, starting with a launch of City of Salem 2 on cell. For Soulstone, the studio plans to deliver the roguelite to different platforms and distribution channels.
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Escalante added that Digital Bandidos’ mission is to help builders, even within the face of the 2024’s difficult financial local weather. “I think the indie game creators are the ones that are driving the most innovation and creativity and game design. They are bold, creative people that do things that are either artsy, or they have good social messaging, or they’re just pushing an ‘unproven’ genre. So I feel like in they drive innovation period and end of story better than a lot of other people … I’m truly excited about doing this. I’m truly excited about helping people again. I’m truly excited about getting back to the indie space and moving forward. There are some amazing people to work with, and some amazing products out there.”