Gaming Apps spent $29B on person acquisition in 2023, 40% to U.S. | AppsFlyer – Uplaza


Cellular app advert information platform AppsFlyer launched its annual report on the cell gaming market, together with tendencies in monetization, variations between iOS and Android and person acquisition. Uniquely, the agency’s report makes use of anonymized and aggregated information from 15,000 gaming apps with no less than 3,000 non-organic installs per 30 days reasonably than a extra estimates-driven method.

AppsFlyer’s report offers insights into the cell gaming market’s modest progress in recent times in addition to benchmarks for app builders, entrepreneurs and recreation studios.

“The paradigm shift that we see in this report has not only blurred the boundaries of how gaming apps are bringing in revenue, but has also crafted a market that thrives on nuance and adaptability. This transformation signifies a substantial recalibration impacting the entirety of mobile gaming,” mentioned Adam Sensible, direct of product, gaming at AppsFlyer. “For marketers looking to capitalize on the current market, not putting too many eggs in one basket is the right way to go. With Cost Per Installs (CPIs) down on iOS, meaning the time to benefit from the lowest cost of media that can be exploited, and Android posting positive results across several indicators such as installs and [non-organic installs], the future of growth will be around diversifying.”

Consumer Acquisition tendencies

AppsFlyer detailed how person acquisition spending assorted in 2023 throughout markets, genres and platforms.


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The U.S. is essentially the most aggressive cell market on each iOS and Android.

The U.S. stays essentially the most aggressive marketplace for person acquisition by far. Final yr, app builders spent $12.2 billion to amass new U.S. customers, accounting for over 40% of the $29 billion in international UA advert spend. As compared, the following most wanted markets, Japan and South Korea, accounted for $3 billion and $1.5 billion respectively. Alone, the U.S. accounted for extra UA spend than the opposite high 10 markets mixed.

Match video games dominate advert spend to amass new customers.

When it comes to genres, builders spent essentially the most to amass new gamers for match video games on cell. The style accounted for $8.65 billion — about 30% — of world cell UA spend. This was adopted by technique ($4.57 billion), RPG ($3.84 billion), on line casino ($2.72 billion) and simulation ($2.03 billion) titles. Collectively, these high 5 genres account for roughly 25% of all spending.

In comparison with earlier years, informal video games noticed a 13% rise in non-organic installs (NOIs) and advert spend. Likewise, simulation and motion titles noticed vital progress in these metrics. Regardless of being the second and third highest spending genres, RPGs and Technique video games noticed declines in these metrics.

The distinction between Value per Set up (CPI) on iOS and Android is narrowing.

After all, the platform variations between iOS and Android play a key function in person acquisition — amongst different tendencies. In 2023, advert placement prices fell 17% on iOS and rose 48% on Android, nevertheless Value per Set up (CPI) continues to be a lot increased on iOS general. In 2023, CPI hovered round $6.80 on iOS and $1.35 on Android. In the meantime in Q2 2023, CPIs totalled $5.46 on iOS and $2.17 on Android. To AppsFlyer, this alerts elevated effectivity for builders trying to purchase new iOS customers.

Altering monetization methods

AppsFlyer’s information additionally exhibits that the division between income methods for Hyper Informal and mid-core video games is blurring. Historically, hyper informal titles relied on monetizing customers via in-app promoting (IAA) whereas their mid-core counterparts centered on in-app purchases (IAP).

Cellular video games are trending in the direction of mixing IAA and IAP.

Now, a hybrid mannequin that blends IAA with IAP is on the rise. This yr, 43% of video games used a hybrid monetization mannequin — up from 36% of video games in 2023. In truth, roughly the identical variety of video games use a hybrid mannequin as use an IAA solely mannequin in comparison with an 11-point hole in the identical quarter of 2023.

After all, each side have their causes for adopting monetization methods from the opposite style. For hyper informal titles, Apple’s App Monitoring Transparency (ATT) modifications have diminished information availability, resulting in much less IAA income and extra issue discovering high-value customers or “whales.” In the meantime, mid-cores are incorporating IAA to make up for the stagnating progress of IAP. These titles have additionally benefited from much less intrusive advert codecs, decreasing the retention hurdle advertisements as soon as posed.

If builders do plan to make use of in-app purchases, they need to plan on a small share to transform to paying customers — sometimes, solely 5%. Nonetheless, payers are prone to be repeat consumers with about 70% making second purchases.

AppsFlyer exhibits how essential it’s for cell devs to monetize customers early.

AppsFlyer identified how crucial the primary week is to transform gamers into payers. On each iOS and Android, about 50% of lifetime payers will purchase one thing throughout the first three days.

AppFlyer’s full report is out there now.

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