How AFK Journey goals to make anime into a world artwork model – Uplaza


I haven’t interviewed discovered something about Chinese language recreation builders shortly and so I took a while for a dialogue with Xiaodong Tian, chief product officer of Lilith Video games and Farlight Video games. I needed to see how the group approached making a world recreation.

He joined Lilith Video games in 2013 because the 66th worker of the corporate. He’s been the producer of AFK Journey, AFK Area, and Soul Hunter. And his firm simply unveiled the Track of Strife replace for the sport,

Headquartered in Singapore, Farlight Video games is a newly established recreation publishing firm and the worldwide publishing model of Lilith Video games, a developer primarily based in Shanghai, China. In 2022, the corporate printed Dislyte beneath the Farlight Video games model, and it has since been accessible in additional than 200 nations with over 1.2 million downloads throughout the first week of launch. AFK Journey was launched in March 2024.

The brand new Track of Strife replace can be accessible for AFK Journey servers which were energetic for 42 days. To unlock this and all future seasons, gamers want to succeed in Resonance Stage 240, clear all AFK Phases, and full the hunt “The Last Leg”. As soon as they’ve gained entry to the content material, gamers can decide up the primary quest in Holistone.


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AFK Journey is now accessible without cost on Home windows PCs through the official web site and on iOS and Android units through the Apple App Retailer and Google Play. I talk to Tian through a written Q&A by way of a translator. Right here’ s an edited transcript of our interview.

Getting a welcome in AFK Journey.

GamesBeat: This looks like a really large undertaking. How many individuals work on this recreation?

Xiaodong Tian: At present, there are about 190 full-time staff devoted to the undertaking group. Moreover, many different departments throughout the firm are supporting our improvement and publishing efforts.

Our group was impressed to create AFK Journey after a specific assembly with gamers of the earlier recreation within the collection, AFK Area. A participant expressed confusion, saying that they felt misplaced and didn’t perceive why they had been growing their heroes or continuously progressing by way of ranges. They felt aimless within the late recreation, questioning the aim of frequently getting stronger and pushing by way of levels.
This sentiment actually struck us. We determined then and there that we needed to carry the world of Esperia to life with compelling storylines to encourage gamers, and provide wealthy character backgrounds to present the sport a deeper which means. We needed to infuse Esperia with actual vitality and create a very dynamic IP. That’s after we determined to begin this undertaking.

GamesBeat: Once you consider the viewers for this recreation, how do you describe them?

Tian: The widespread traits of our gamers may embrace a ardour for RPGs, a desire for the fantasy journey style, an curiosity in accumulating distinctive heroes with various personalities, and a penchant for strategic and tactical gameplay.

AFK Journey kicked off in February 2024.

By way of the sorts of gameplay these gamers search out, we intention to be as various as attainable, as a result of the gameplay providing in AFK Journey in comparison with AFK Area is rather more diverse. There’s wealthy RPG storytelling, open-world exploration parts, social options, and extra strategic informal aggressive mechanisms. We wish to welcome totally different gamers as a result of we consider the world of Esperia shouldn’t be monotonous and boring; gamers can uncover their very own distinctive experiences and pleasure within the recreation.
Moreover, we applied numerous designs so as to guarantee these totally different gameplay choices don’t battle with one another. For instance, within the Honor Duel mode, we take away the impression of stats and particular person development, contemplating the necessity for equity in informal competitors. This allows gamers who take pleasure in competitors to expertise the enjoyable, and permits the heroes of Esperia to reveal their strategic variety in a good setting.

GamesBeat: The place are a lot of the followers by way of geographic areas?

Tian: We’ve found by way of knowledge and conversations with gamers that we really have a world viewers for our titles, and that is very true for AFK Journey. This variety is intentional as properly, as we would like our firm and merchandise to service a world viewers. Lilith Video games began in 2013 in Shanghai, rising steadily through the years as we launched new prodcuts. A couple of years in the past we established Farlight Video games as the worldwide publishing arm for all Lilith Video games titles. Finally we would like our corporations to reflect the wants of our gamers, guaranteeing that we’re serving all our followers throughout the globe.

GamesBeat: How do you describe the artwork model?

Some fairly anime artwork in AFK Journey

Tian: The artwork model may be very distinctive. We’ve been attempting to present it a reputation, and internally we frequently check with it because the “Magical Storybook” model.

Our artwork director and artwork group place nice emphasis on the consistency between the gameplay expertise and the visible results. We would like the visible model to convey a way of informality and leisure, identical to the gameplay. The artwork group has completed a number of detailed design and sprucing, from character design to UI interplay, and after round three years of constantly listening to participant suggestions and observing knowledge, we lastly achieved the distinctive model we had been after.

Our artists are avid avid gamers themselves, and their private experiences assist them combine our artwork model and visible particulars with AFK Journey’s gameplay, so that they complement one another. Every thing in the end serves the participant’s expertise, and what’s acceptable for the gamers is what’s finest. For instance, the preliminary design of the sport’s maze featured a posh transition impact that appeared cool however made the method too tedious. We simplified it to boost the participant’s precise expertise.

Moreover, our artwork model has constantly advanced by way of fixed updates and optimizations. The sport went by way of greater than half a 12 months of updates earlier than its official launch. We stored refining it primarily based on participant suggestions and knowledge. Even the ultimate model earlier than launch underwent important adjustments. This iterative course of will proceed as we try for excellence. With the discharge of recent updates and characters, we consider there may be at all times room for enchancment.

GamesBeat: How do you retain the standard excessive for this recreation? What selections does that result in by way of updates and improvement?

Tian: First, we deal with the consistency of the sport. This contains the coherence of characters and scenes, the way in which gamers work together with the world, and the stability between stats and visuals. We worth group communication and collaboration. It’s not nearly easy division of labor; we encourage everybody to work collectively. Our artwork and writing groups become involved early within the character design and world setting, and our UI/UX group participates in performance discussions from the beginning. We promote collaboration by way of communication, guaranteeing that everybody understands the design intentions. This helps each group member contribute to every characteristic from their skilled perspective, guaranteeing that each character and have within the recreation feels cohesive and unified.

Track of Strife is a brand new replace for AFK Journey.

Particulars are additionally essential, our group places a number of effort into refining particulars. Each group member strives so as to add extra particulars to the sport inside their capability. The vivid world of Esperia is constructed on quite a few small issues. For instance, within the character show interface, heroes from totally different factions have corresponding climate results to make them really feel extra built-in into the background. Moreover, our scene design takes under consideration the constraints of a vertical display screen, which may make top-down views really feel cramped. To handle this, we integrated a “rolling log” impact to keep up the distinct top-down perspective whereas offering a way of smoothness. This ensures that gamers don’t really feel constrained when exploring the huge world for prolonged intervals. We additionally spent a number of time tuning the tech behind the sport, resembling iterating the useful resource loading mechanisms over a dozen variations to make sure a easy participant expertise.

I additionally attribute our high quality to the worth we placed on participant suggestions. We encourage our builders to interact with the neighborhood and take heed to gamers’ voices. We maintain common weekly neighborhood conferences and have devoted workers to gather and set up participant opinions and recommendations from numerous channels. We periodically contain core undertaking designers in discussions on high-interest subjects raised by gamers. As a long-term service-oriented recreation, co-creating the sport with gamers is a key philosophy for us. Lilith Video games has a tradition of constructing buddies with gamers, which means builders usually are not simply recreation managers who design primarily based solely on their concepts. As a substitute, we’re intently linked with gamers, collaborating to construct the sport collectively. We rigorously analyze participant ache factors and translate them into progressive designs that meet the wants of the vast majority of gamers.

Alsa in AFK Journey

We’re devoted to being a long-term dwell service recreation, aiming to make it simply as thrilling ten years from now. Conserving the sport recent and fascinating, so gamers at all times have one thing new to discover, is important for us. We’ve designed a novel seasonal replace mechanism, releasing new maps, tales, and characters at a gradual tempo. That is complemented by cross-server gameplay, stat resets, and environmental adjustments, guaranteeing gamers at all times have one thing new to take pleasure in. In future seasons, we are going to proceed to enhance our craft and design, experiment with new recreation modes, and maintain the options gamers love whereas phasing out those who aren’t as properly acquired. By way of this in depth updates, we hope the sport will turn out to be much more partaking through the years.

As for the social options, we additionally intention to reduce the impression of the stat variations amongst gamers. As an example, in Area mode, we use a baseline stage to compress the hole between gamers’ AFK progress, tools ranges, and different main stat techniques. This ensures that victories within the Area will be achieved by way of technique changes and abilities reasonably than stat superiority.

For platforms, we try to accommodate each cellular and PC customers. We would like each PC and cellular gamers to benefit from the world of Esperia. Whereas guaranteeing a easy gaming expertise on cellular units, we’ve got additionally invested efforts into optimizing the horizontal display screen model for the PC.

At present within the gaming business, many video games are shifting to suit into the metaverse. We hope that the world of Esperia may also develop on this path—inclusive, wealthy, and various—permitting as many gamers as attainable to expertise its magnificence.

GamesBeat: How will you make it extra interesting to the West?

Tian: I consider that what attracts Western gamers isn’t one thing totally Western. If one thing is already very acquainted, it’s unlikely to deeply captivate a participant. Nevertheless, if one thing is 70% acquainted however has 30% novelty, the mix of familiarity and suprise makes it extra interesting. From the early levels of growing AFK Area, we primarily based it on a Western fantasy worldview and cartoon model. Then, we added our personal interpretations and improvements, progressively discovering a stability the place Western gamers really feel each familiarity and novelty.

Actually, this strategy may be very interesting to gamers across the globe. Everybody can discover one thing acquainted and one thing new within the recreation, which is the impact we wish to obtain.

GamesBeat: What do you think about to be a very powerful options within the Track of Strife and future updates?

Soren in AFK Journey

Tian: As talked about earlier, the seasonal replace is a revolutionary experiment for a standard card RPG’s updating tempo. Past simply an replace, it introduces a complete new season with new maps, tales, characters, and enemies. There are new seasonal targets for improvement and assortment, in addition to cross-server gameplay. Gamers can meet new buddies and rivals, embarking on a totally totally different journey every season. Personally, I’m most excited in regards to the new maps and tales. They reveal extra in regards to the characters’ fates and storylines, assist me perceive the heroes’ motivations, and fulfill my need to embrace braveness and power. We intention to create a vibrant, imaginative world in Esperia by way of these dynamic and vigorous seasons.

Moreover, throughout every four-month season, we are going to constantly launch new tales, actions, and gameplay, which gamers can stay up for all through the season.

Whereas we’re happy with the content material at present accessible, we typically think about this to be very early on within the recreation’s long-term improvement. What gamers see now could be simply the tip of the iceberg of our creativeness – the Esperia we envison is way richer, so we hope to surpise and delight gamers in future seasons as properly.

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