How Intel Excessive Grasp Cologne grew to become the Cathedral of Counter-Strike – Uplaza


Intel Excessive Grasp Cologne drew a file 39,000 individuals to observe six of the world’s finest Counter-Strike 2 gamers sq. off over a $1 million prize pool.

That file was set because the weekend occasion hit an exhilarating conclusion as Staff Vitality emerged as Champions within the Grand Closing, narrowly beating Navi in time beyond regulation with a rating of 16 to 14. It was the primary time I used to be in a position to watch the occasion in particular person, and I interviewed Michal Blicharz, one of many unique creators of the occasion, which is called the Cathedral of Counter-Strike.

Set in opposition to the backdrop of the enduring LANXESS enviornment, this 12 months’s IEM Cologne introduced collectively six of the world’s finest Counter-Strike 2 (CS2) groups within the playoffs—MOUZ, G2 Esports, Staff Vitality, FaZe Clan, SAW, and Natus Vincere—as they vied for the coveted trophy and a share of the $1 million prize pool.

The match drew 39,000 attendees to the Cathedral of Counter-Strike throughout three days, whereas over 1,050,000 viewers tuned in on-line globally to witness Staff Vitality declare their first ever IEM Cologne trophy, marking IEM Cologne 2024 because the most-watched non-Main Counter-Strike competitors of the 12 months.


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Staff Vitality’s journey to the Championship was paved with hard-fought victories in opposition to the world’s finest squads. The crew confronted fierce competitors, together with MOUZ and G2 Esports, and their Grand Closing best-of-five collection in opposition to Natus Vincere led to an intense 3-1 victory.

The win marks Staff Vitality’s first IEM Cologne title, and a long-awaited victory lap for crew captain Dan “apEX” Madesclaire, who appeared on the LANXESS enviornment’s first-ever IEM occasion in 2015. With the victory, Staff Vitality earned a Championship-level win, bringing them one step nearer to claiming an Intel Grand Slam and its $1 million prize. Inside, it was loud with screams, chants and roars. The manufacturing cameras for the massive display zeroed in on individuals reacting to each nice play with shock or glee.

“I’m excited to win here with this bunch of boys – this is the best [win] I can ask for and one of the best days of my life,” stated Shahar “flameZ” Shushan, in a press release. “It means loads to us. Of course we didn’t have the best year, but this trophy means everything. I’m so grateful to win [it] in front of such a great crowd and in front of one of the best teams in the world right now.”

However the story of IEM Cologne 2024 isn’t just in regards to the Champions. SAW, the Portuguese crew that competed at IEM Cologne for the primary time this 12 months made historical past by representing their nation on the Cathedral of Counter-Strike. The underdog squad took dominant video games off of The MongolZ, BIG, and FaZe Clan.

In the meantime, Mathieu “ZywOo” Herbaut stole the present, being named the match’s DHL ESL Professional Tour Most Priceless Participant (MVP) for his excellent efficiency all through the occasion. His play was pivotal in securing Staff Vitality’s Championship run, notably within the Grand Closing, the place their abilities had been on full show.

IEM Cologne featured three days of fan-centric celebrations, with EFG and an assortment of name companions enjoying main roles. EFG’s all-new ESL model marketing campaign, debuting in Cologne, ushered in a brand new search for the storied esports organizer and highlighted the gamers, groups, and followers which have chosen to “Live Legendary” over its almost 25-year tenure. The model additionally introduced a partnership renewal with long-time companion DHL, in addition to welcoming Logitech and Unilever diet manufacturers Knorr and Pot Noodle into the fray. Logitech confirmed me the athlete way of life participant’s lounge that it arrange within the close by Radisson Resort, which got here with therapeutic massage tables, ping pong and different methods for the gamers to unwind once they weren’t enjoying important matches.

The large LANXESS Enviornment held greater than 13,000 individuals at a time in Cologne.

This 12 months’s occasion has raised the bar for what’s to return within the Intel Excessive Masters collection, together with the upcoming IEM Rio, which involves Rio de Janeiro, Brazil, on October 7-13. For extra info or to buy tickets, go to www.professional.eslgaming.com/tour/cs/rio.

The IEM Cologne 2024 occasion is run by ESL FACEIT Group (EFG), the place Blicherz works. Right here’s my edited transcript of our dialog.

GamesBeat: Is it true that you simply’ve been to 100 of those IEM occasions now?

Michal Blizcharz of ESL FaceIt Group has been to 101 IEM esports occasions.

Michal Blicharz: That is quantity 101, sure. Intel Excessive Masters began in 2006. The primary finals occurred in 2007. It’s been ongoing ever since with a number of occasions all all over the world. We’ve gone throughout Europe. We’ve gone to Canada. We’ve gone to a number of locations in the US. We’ve gone to Brazil, Australia, Korea, China, Singapore, Taiwan, Dubai. This match has gone to many, many alternative locations.

You may examine it to the Roland-Garros in tennis. It’s one of many Grand Slam occasions for Counter-Strike, one of the vital prestigious. You’re a extremely massive boss in case you win this occasion. And I’d say not solely in Counter-Strike, however most likely throughout all the esports business. The prize pool is $1 million.

GamesBeat: The place did the nickname come from, the Cathedral of Counter-Strike?

Blicharz: We didn’t provide you with that. It was given to the occasion by the followers, for a number of causes. Throughout the river there’s a really well-known cathedral. And the expertise is slightly bit related. Lots of people collect for a similar objective. The gods are totally different, however the objective is comparable.

From a enterprise perspective, a sponsorship perspective, it’s been fairly the lengthy highway along with Intel. They’ve taken numerous leaps of religion throughout our relationship. They believed in esports from the beginning. In 2013, after we modified the mannequin from co-located occasions–we’d go to a giant comedian present or a recreation commerce present like E3. We’d simply lease out slightly piece of E3 and construct a stage there. However in 2013 we had the chance to go to our personal enviornment, host 1000’s of individuals, and never be co-located. We had been the present.

Esports on the time was fairly small. We had been a bit like a sapper. The place I come from we are saying {that a} sapper’s job is tough, as a result of one mistake and that’s it. You get to play till the primary mistake. That was esports again then, or no less than that’s how we felt. The individuals at Intel who had been accountable took what could possibly be seen, from sure angles, as a really massive danger, going from co-located to renting out a full enviornment. It’s gone very effectively as you may see. We respect the truth that our relationship with Intel over time was constructed on this degree of belief. Any individual was keen to danger their job as a result of we believed and so they believed.

GamesBeat: How many individuals are right here this 12 months?

The best way to the VIP space within the LANXESS Enviornment in Cologne.

Blicharz: It’s about 13,000. We began within the enviornment in 2015. The occasion itself began in 2014, and the primary one was co-located with Gamescom. In 2020 it didn’t happen resulting from COVID. In 2021 it came about in a lodge in Cologne with no followers. Each different one has absolutely bought out forward of time right here. This is without doubt one of the largest recurring esports occasions on this planet.

We had enviornment occasions earlier than that had possibly 1,500 individuals in them. They came about at an enviornment, however it wasn’t full. The primary large-scale mega-arena occasion in Europe was in 2013 for certain. The League of Legends finals at Galen Middle in 2012 was a number of months forward of that. That was the transition interval when esports began transferring to main sports activities arenas.

GamesBeat: Do you continue to hear individuals speak about an “esports winter,” or do you suppose that’s behind us now?

Blicharz: It’s an attention-grabbing subject for us. We haven’t felt any esports winter. We’ve all the time bought out on the similar tempo. We’ve all the time had persevering with success with our ongoing sponsorships, as a result of we proceed to ship the identical viewership numbers because the earlier 12 months, or greater. We function in an open ecosystem. The esports winter recreation titles are usually closed franchise leagues. They have an inclination to have issue changing their expertise.

In case you create a closed league and all the worth is poured into the groups in that particular league, with out one thing just like the NCAA fueling it from under, you’re not going to have expertise are available. You’re making a membership of 10 groups with millionaires enjoying for them and no full-time jobs exterior that. How will you hope to turn out to be a professional participant in case you don’t have anyone paying you, supporting you? In our ecosystem, which is open, it’s far more like tennis than, say, the NBA. All these franchise league techniques appear to be having bother with an esports winter. Something that works extra like tennis or golf in its annual construction was largely unaffected.

GamesBeat: In your particular function, what’s your day after day like?

The Dom Cathedral in Cologne.

Blicharz: My function was initially operating Intel Excessive Masters. I used to be liable for the whole lot. Proper now I’m vice chairman of particular tasks. At this occasion my particular mission is to be the manager producer for the published. With a crew of individuals, I attempt to think about what the expertise needs to be for the opening, the closing. What ought to ceremonies seem like? Which route ought to our broadcast go? Issues like that.

To be extra particular, my pet peeve is physique language among the many gamers. Watching an esports occasion, a default esports occasion, it’s a bit like watching Spider-Man with all of the Peter Parker scenes minimize out. We see the masks. We see the avatar. However we don’t actually get to see the human. It’s type of the identical in esports. When the gamers sit down, their faces are lined by the monitor. Their actions are represented by pixels. My job, and the crew’s job, is to introduce extra Peter Parker again into the film.

For instance, this is the reason we now have such a protracted catwalk. Only a easy instance. At most esports occasions gamers go one, two, three, wave, and sit down. That’s not lots of physique language, not lots of Peter Parker. The lengthy catwalk right here is without doubt one of the issues we do. They’re bare in entrance of all the stadium, within the very middle of it, and so they’re strolling in order that our eyes are in a position to soak up that physique language. Consciously or unconsciously, we decide up and perceive the participant’s mind set. Is that participant assured? Would that participant reasonably be some other place? Is he cautious? Is he excited? Issues like that.

That’s a part of the present, as a result of we in the end need to place the gamers as people that the viewers can determine with. That’s one factor I’m liable for. Peter Parker-ing the gamers.

GamesBeat: What’s your response to a few of the massive occasions which have gone on currently? We simply had the Esports World Cup. That looks like an try and take issues up one other notch.

Blicharz: The Esports World Cup enhances the remainder of esports in a manner the Olympics enhances the ATP in Tennis. I don’t suppose Wimbledon is worried in regards to the Olympics, nor the U.S. Open or the Australian Open. By the identical token, we’re not involved by the Esports World Cup taking place. The experiences are complementary. It’s yet another title for a participant to win. It’s very profitable. It’s constructing its personal status. Now we have our personal historical past and custom right here. Now we have nothing to be ashamed of in entrance of any match on this planet.

GamesBeat: What kind of future highway map do you see for esports? What do you suppose is the subsequent milestone?

Blicharz: I do know your work. You’ve been round many alternative esports occasions.

GamesBeat: I bear in mind watching Dennis Fong play at a Sega GameWorks in Seattle.

The Cathedral of Counter-Strike is the title of the Intel Excessive Masters esports occasion in Cologne.

Blicharz: You’ve gotten my respect. I discovered about Dennis Fong shortly after he was achieved enjoying. Basically, relating to esports–the rationale I convey up your previous work, I assume you’ve talked to many individuals about the way forward for esports. I’d say that if anybody has a really particular prediction for the way forward for esports, then pardon my French, they’re filled with shit.

The explanation for that’s, esports is inherently tied to video video games. The way forward for video video games relies on a few issues. One, the restrictions of {hardware}, whether or not it’s networking or computer systems or consoles. What can the {hardware} do? That limits the creativeness of online game creators. Again when Thresh performed, we couldn’t think about PUBG. That was fully not possible, unimaginable. We’re sitting in a spot in time the place we will’t think about the subsequent technology of wonderful video video games. So the way forward for esports is tied to video video games, and the way forward for video video games is unpredictable. If I may predict what gear we’ll have, I’d be a startup CEO wanting ahead to creating massive cash.

We all know that that is generational, although. My daughter was born a number of months after Intel Excessive Masters Katowice. She was born right into a world the place enviornment occasions for esports are a standard factor. Anyone born in 2013 and later are esports natives. It’s regular to them. After I don’t journey, I take pleasure in Intel Excessive Masters at dwelling with my children. I play video video games with my children. Meaning there’s solely going to be extra of us. All I can let you know is that it’s going to be larger.

GamesBeat: I’m wondering when the standard sports activities guys will be capable of match their expectations to the enterprise alternative. Like another classes, it’s taking longer to get there than some individuals anticipated through the days of overhype.

Logitech’s Participant Lounge on the Radisson Resort close by.

Blicharz: Esports typically has been fueled by funding cash. It’s pure that many alternative blueprints for easy methods to get it proper had been tried. Frankly, I used to be anticipating the so-called esports winter. I didn’t consider in a few of the blueprints that had been tried. Esports all through the years has gone by rise and correction, rise and correction, rise and correction. With each one in every of these cycles, we’re getting nearer to a wholesome enterprise. We simply have to strive one million blueprints earlier than we discover the blueprint. We all know the viewers is there. We all know the followers are there. We have to proceed perfecting the recipe. As you may see right here, the magic on this enviornment is simple.

The explanation we do that–this isn’t your first enviornment occasion. You understand what it’s like. We’d like younger, proficient individuals from all over the world – the Thresh from Australia, the Thresh from Malaysia, the Thresh from Chile – to have a dream and be capable of fulfill it right here. I don’t suppose there’s something higher as a gamer–in case you’re on this stage, you search for on the display, and all you see is faces staring again at you. All of the lights pointing at you. You’ve gotten one second within the lights. You are feeling it in your pores and skin. You are feeling it by the headset. You see it along with your eyes. In case you occur to do one thing nice, the earth shakes.

That’s usually solely out there to individuals like Tom Brady or Taylor Swift. We’re making an attempt to make that feeling out there to any gamer on this planet who has expertise and the need to strive.

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