40% of U.S. avid gamers play PC, console and cellular video games | Comscore – Uplaza


International media measurement agency Comscore has printed a brand new examine in partnership with in-game promoting platform Anzu on the habits of U.S. avid gamers. In response to the outcomes, American avid gamers are comparatively platform agnostic. In flip, this creates a problem for manufacturers that wish to successfully attain them.

“Our 2024 State of Gaming report highlights the cultural significance of gaming and the vital role of gamer behavior for brands looking to tap into this dynamic and engaged audience,” mentioned Steve Bagdasarian, chief business officer at Comscore. “Comscore’s data empowers advertisers to confidently shift spend into the gaming economy, unlocking incremental reach and media performance by targeting this largely underleveraged brand environment.”

The total report contains in-depth evaluation on developments and insights for advertisers, entrepreneurs and publishers.

U.S. gaming panorama

Comscore discovered that 62% of U.S. adults play video games, representing a rising portion of media consumption.


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Gamers spent 45 billion hours on gaming-related websites and apps in 2023.

In 2023, Individuals spent 45 billion hours on gaming websites and apps. As compared, they spent 1.6 billion in film theaters, 62 billion hours on social media, and 201 billion hours watching Reside+ tv.

Mario leads the best way for video games on the field workplace.

In fact, there may be vital overlap in time spent amongst these actions. One instance is the rise of transmedia film and tv variations of gaming properties Since 2021, the highest 5 highest grossing movie variations of gaming franchises grossed a collective $1.09 billion.

Virtually half of U.S. gamers are millennials.

Demographically, 49% of avid gamers within the U.S. are millennials whereas Gen Z accounts for 13% of gamers. This implies roughly two thirds of grownup avid gamers are 45 and youthful. This considerably unsurprising on condition that millennials are a bigger era general than Gen Z and the survey didn’t embrace minors.

In time period of earnings, U.S. avid gamers are much less prosperous on common than the broader U.S. inhabitants. In response to Comscore, 20% of avid gamers earned a family earnings of over $100,000 per yr. As compared, the U.S. census reviews 37.5% of Individuals earned over $100,000 yearly. Nonetheless, that is anticipated on condition that avid gamers are youthful (and earlier of their careers) than common.

Most U.S. avid gamers play on a number of platforms.

Moreover, Comscore discovered U.S. avid gamers are extremely engaged throughout the three main platforms — PC, console and cellular. Over 75% of those avid gamers performed on multiple of those platforms. Furthermore, two out of each 5 U.S. avid gamers performed on all three platforms commonly.

U.S. avid gamers’ multi-platform habits pose a problem — and a possibility — for manufacturers that wish to attain them.

In partnership with programmatic, blended advert options platform Anzu, Comscore highlighted distinctive alternatives for manufacturers to achieve gamers. With each blended advertisements and extra conventional rewarded in-game advertisements out there, entrepreneurs have a number of choices to think about.

“As gaming continues to grow as an advertising channel, more advertisers effectively make it part of their omnichannel strategies to reach and engage vast and diverse audiences” mentioned Itamar Benedy, cofounder and CEO of Anzu. “Comscore’s State of Gaming Report 2024 helps advertisers better understand gamer behaviors and preferences to deliver more relevant in-game ad experiences to their consumers and get maximum impact from their investments.”

Avid gamers are typically receptive to advertisements in response to Comscore and Anzu.

In response to the analysis, about two-thirds of avid gamers mentioned commercials both positively or neutrally impacted their expertise. Each primarily cellular (75%) and console gamers (75%) had been extra more likely to agree than PC gamers (64%). Actually, a few third of gamers mentioned product placement made the expertise “more real.”

The analysis additionally features a case examine from Comscore concerning the model elevate pushed by in-game blended promoting. The total report is on the market now.

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