Amber acquires Madbricks recreation studio in Colombia – Uplaza


Amber, a online game improvement company, has acquired the Colombian recreation studio Madbricks.

This acquisition marks the vanguard of Amber’s new initiative to foster a collaborative method to co-development, because it seeks to develop its international workforce by integrating exterior studios. Amber makes a speciality of exterior improvement, or making video games for different recreation firms.

“We have been looking at Colombia as a market for talent for many years. We have worked with Madbricks on a couple of projects already so we have a long standing relationship with that studio. hey are a trusted partner. And even more than that, they are very culturally compatible with us,” mentioned Mihai Pohonțu, CEO of Amber, in an interview with GamesBeat. “One one of the things that is core to Amber’s values is our investment in community. And Madbricks has the same vision.”

Primarily based in Bogotá, Colombia, Madbricks has specialised in co-development and full improvement throughout a number of genres and platforms over the previous ten years.


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“We were impressed by the dedication and professionalism of the Madbricks team during our past collaboration, so this acquisition is a natural next step in our relationship. Emerging markets are part of our DNA, and Madbricks will solidify our presence in the South American games industry landscape,” mentioned Pohontu.

Throughout that point, it has grown to roughly 40 staffers, and has efficiently shipped video games on each main platform from cell to PC and console, solidifying its place as a number one studio within the rising gaming panorama of Colombia and South America.

Pohontu famous that Miguel Benavides, CEO at Madbricks, is head of the Colombian Videogames Affiliation, COVA, which has greater than 30 recreation studios. Benavides has been making an attempt to develop the academic base of recreation expertise in Colombia in order that the trade can develop. That’s an identical technique to what Amber has completed in different nations.

Pohontu mentioned that Amber has helped prepare hundreds of recreation builders in Mexico and it might like to do the identical in Colombia.

“In that, we are very much aligned with Madbricks and their leadership. That’s something that will happen over the years. Latin America is one of the hottest emerging regions in game development today. So there is a lot of energy and a lot of investment going into Latin America,” Pohontu mentioned. “Obviously, they have the great advantage of being aligned with the U.S. and Canada, which are very strong game that markets, but also in sports, specifically, as it relates to Colombia.”

He added, “The thing that impresses impressed me always about the location is that they have such a wide array of indie studios and local game developers are eminently creative. So they definitely punch above their weight in terms of creativity.”

In that method, Pohontu mentioned that Madbricks and Colombia remind him of Romania, the place Amber began.

Madbricks management crew

Madbricks management crew.

The acquisition builds on the 2 events’ profitable collaboration, as Amber and Madbricks have labored collectively up to now on numerous initiatives with nice outcomes.

“For Madbricks, becoming part of Amber means bigger projects and the opportunity to learn from a developed organization like Amber,” mentioned Benavides, in an announcement. “We pride ourselves on our ability to generate a fast-paced high production value pipeline, and we believe that joining Amber, with its vast, global resources, will tighten our efficiency even further and allow us to fully realize our vision for the company and local industry.”

Based in 2013 in Bucharest, Amber is a recreation improvement company structured as a community of studios with completely different specializations, providing a variety of online game improvement options, together with full product supply, co-development, platform conversion, stay operations, and help companies. Amber presently employs greater than 850 workers and, via its companions, maintains a worldwide expertise community of three,400 specialists.

Mihai Pohontu is CEO of Amber.

Amber has labored or continues to work with the most well-liked gaming firms: Amazon, King, Massive Fish Video games, Disney, N3twork, Rovio, Warner Media, and That Sport Firm.

Amber has developed video games comparable to Tetris Beat, Tremendous Spy Ryan, Method E: Excessive Voltage, PositronX, and Hyperlink Twin, and has contributed to growing profitable titles comparable to Sky: Kids of Gentle, Nascar Warmth 5, Secret Neighbor, Wild Issues and others.

Amber is headquartered in Bucharest and has places of work in Botoșani, San Francisco, Los Angeles, Guadalajara, Bogotá, Montreal, Manila, and Kyiv.

With a monitor file of making video games for Voodoo, ByteDance, and Most Video games, Madbricks has earned a repute for delivering top-tier gaming experiences that resonate with audiences worldwide.

Their titles have offered a whole lot of hundreds of models throughout numerous platforms, showcasing their versatility and proficiency in recreation improvement. From console to PC and cell, Madbricks has shipped video games on each main platform, solidifying its place as a number one power within the international gaming panorama.

Pohontu mentioned that prices of operating a recreation studio in Colombia are about 20% cheaper than Amber’s operations in Japanese Europe, which already is far cheaper than locations just like the U.S. and Canada.

He mentioned the corporate plans to develop the studio in Colombia, simply because it did after buying a small studio in Guadalajara, Mexico. That studio began with 25 individuals and it’s now greater than 200, and there are established instructional establishments within the native recreation neighborhood too.

“We believe that the same pattern will occur in Colombia,” Pohontu mentioned.

Pohontu mentioned that Colombia has political stability and that issues. That’s one of many first issues that Amber seems for when it searches for companions. It additionally seems for homegrown expertise and established studios, versus freelancers or contractors. Amber presently has 850 staff, but it surely additionally works with a whole lot of contractors — about 3,400 those who it could possibly faucet when it wants extra help. This construction permits Amber to scale up or down as wanted based mostly on demand.

The corporate does due diligence not solely on political stability but in addition the macroeconomic image, and Colombia is comparatively secure as a rustic now. He acknowledged it had each social and political upheaval up to now, however he believes the brand new generations of Colombians are “keen to prove to the world that their country is worth taking seriously. I think it shows a lot of promise.”

Madbricks has experimented with quite a lot of completely different recreation genres. They’ve been cell recreation developer, and Amber will doubtless develop its PC and console recreation improvement capabilities.

Madbricks has labored on a big selection of video games.

“It’s worth noting that these days, a majority of Amber’s work comes from PC and console for development, which is a marked change from the past,” Pohontu mentioned. “We used to be mobile first company, but especially after the pandemic, most of the external development work available in the industry has veered away from mobile and then back to the traditional platforms.”

Pohontu famous that Colombia has a better ratio of Unreal engine builders than there are in locations like Mexico. The final time that Amber added one other studio was within the Philippines in 2020. There are practically 100 individuals working for that studio in Manila at present. That one is targeted on high quality assurance and artwork.

Pohontu famous that Amber’s revenues have mirrored demand within the trade, and so Amber’s revenues in 2023 have been decrease than within the prior 12 months. The corporate severely curtailed its presence in cell video games, and so Amber reoriented itself to doing core recreation improvement.

“We’ve adapted and now the situation is stable, and we feel confident enough to emerge as an acquirer of studios,” Pohontu mentioned. “And in a part of the reason that we are able to do this is because we have a unique skill set in taking emerging markets outfits and making them better. We have showcased this already in several locations, including in our original location in Romania. Amber is in a good place today.”

Total, Pohontu believes that development is beginning to come again to video games.

“We’re definitely seeing increased levels of investment,” Pohontu mentioned. “You can look at investment levels and you’re finding a resurgence. We’re not back to the golden era [during the pandemic when gamer demand surged and game companies hired a lot of people]. There wasn’t much investment in the last couple of years as companies retreated to their core slates. The hope is that in 2025, they will start looking at that seriously.”

Madbricks has about 40 recreation builders.

As for exterior improvement, Pohontu believes it’s a good time to be an acquirer. Many proficient studios want to exit robust conditions. Amber, thankfully, raised $20 million in capital in 2022, again when it was simpler to take action.

Pohontu acknowledges it’s a really robust time within the trade with so many layoffs. These layoffs end in large ethical hits for inner groups. There’s additionally the drive towards unionization.

Pohontu mentioned the corporate is worthwhile and it isn’t on the lookout for funding now. He famous that the trade has been doing so poorly that firm valuations are depressed.

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